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Don't worry about these old devices, it's the device's fault, not your game :) From what I experienced, the physics engine is the cause of the problems, because at the end of the level it became smooth.

The full version will be a fun game, I'm sure! And this is a nice early beta :)

Thanks for the kind words.  There is a point there, and considering new models are rolling out the market every 3-6 months, more and more older devices will become obsolete by then.  It's the same thing when I was a hard-core PC gamer in the 90's to around 2008.   Games were always at the mercy of the hardware's  capacity, so you end up constantly upgrading lol... and that "Minimum Required Specs" on the game box weren't always honest ;) 

Just curious, do you make games in other engines?  Corona is my very first and currently the only engine I use.  I've been looking at Defold and Unity for some time now but I have limited time and I want to finish what's on my Corona plate first ;) 

If you're testing your game on a device with average capabilities and it's smooth, then you'll be fine, yes. :)

Corona is the only engine I currently use. I tried a few other engines before, but since I consider myself a beginner game developer I stick to simple games. You know, the K.I.S.S. rule. Defold looks promising, but I found Corona first, and it was perfect for a simple game like WOTA. You can iterate really fast on ideas in Corona, and it's easy to learn. At first I was missing a graphical editor like Defold or Unity has, but it wasn't really a problem for this project.