I felt so dumb when I realized I had to roll around a bit to achieve the correct orientation to get my key into the lock. I thought I was stuck, hah!
The most interesting subtle thing about this is that the order of the directions you move to reach a given spot actually matters.
One thing that seemed like a bug was that tooltips didn’t appear for spawned-in enemies.
It was fun to learn the strategies in this. The non-attack abilities sound very tactically useful, but if you load up too much on them your attacks can’t keep up with the enemy spawns. I made it to floor 7.
The graphics and style are absolutely perfect, I couldn’t imagine this game looking better in another style.
If it means anything from a noob dev, I’m just astounded that you made this in 7 days! Great work.