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Wonderful game! The 'settling' step is a great solution for physics-based roguelikes.


Having to settle on the exit tile is a nice touch. Feels like sinking a golf putt :)

I didn't see much point in the enemies telegraphing their moves the turn ahead.... until I started missing shots into narrow spaces! Almost seems like they're acting as a punishment for messing up rather than a proactive element on the map?

Really enjoyable though, and those menus are luxurious for a 7drl :D