Wonderful game! The 'settling' step is a great solution for physics-based roguelikes.
Having to settle on the exit tile is a nice touch. Feels like sinking a golf putt :)
I didn't see much point in the enemies telegraphing their moves the turn ahead.... until I started missing shots into narrow spaces! Almost seems like they're acting as a punishment for messing up rather than a proactive element on the map?
Really enjoyable though, and those menus are luxurious for a 7drl :D