I liked the game, but Level 3 was way too hard for me. You had 3 people whose markers you couldn't see, sniping you. It became easier with the number of deaths, cuz you knew where they would come from. Also after the cutscene, there's no checkpoint, so I can't really progress beyond level 3. Nice aesthetic tho
Hey! Thanks for play! The cutscene you mention is the final "boss" of this playable build.
And I think you mean that the second floor of the 3rd level have no save game point.
I designed it that way, and the difficulty is something that I will adjust over time with feedback.
Thanks t3zla for your feedback!!