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thanks for the comment! I've already did a new version which will be released today with lots of changes - also regarding steering ;)

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ill be sure to check out the new version then!

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It's live now! :D

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ooo say no more!

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just checked out the new update, the map randomization is looking great! love the diversity in the maps, and not to mention the music is sick! also, great that the enemy attacks our player now, it's a lot more immersive! i see the movement has improved a lot, its a lot easier to move around now! only thing is, I always end up getting killed by the enemy too fast because I can never position my turret in time, it's difficult to manage with the keys for the wasd, io, and p being separate from each other. would be possible to change the keybinds from IO to something else? I believe that could maybe resolve the issue of going to fast or too slow and it being to slidey to position. Anyway, great work as always, looking forward to playing more of this game!

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yeah it takes some time to get used to - thought that it will be the part of the challenge, but I'm considering to switch turret control to mouse (shooting as well) - will probably release it later this weekend ;)

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oo i think mouse might work well too! I'll definitely stay tuned for this weekend, cant wait for the next update!

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I'm not sure about the mouse solution as it makes this game... way easier and so much different than this version - I'll re-think the core mechanics and change maybe some rules (less frequent shoots from enemies, but maybe multiple ones? Not sure yet).

In the meantime I won't release the mouse version as I really don't like it :/

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i see, that makes sense, whatever makes more sense to you sounds good! :D