Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Here’s my experience with the game

Okay game start, the first thing I notice, the control, It’s like a tank/old resident evil movement mix with the third person perspective? huh? I mean I never play a game with this weird control before so It’s kind of surprise me.,

It surprisingly works fine though,

There are a map and stuff, so and it reminded me of GTA, no way this is as large as GTA right?

Okay, I start the mission, The green and red button doesn’t have text? is that supposed to happen?

I turn to look at how the main character’s face looks like….. I’m never gonna do that again.

I follow the marker with tutorial on the way, very cool, There’s a tutorial just tell you one by one and not info dump.

The pedestrian and cars around really make the city feels alive. But the lighting of the city just feel weird, it feels too dark somehow

Then I start the garbage collecting mission, pick stuff up have really nice effect particle.

Honestly I think this mission just feels pointless and long, I guess it teach you how to pick up the stuff I guess, But the place you walk around to pick up garbage just felt so flat that it’s kinda boring.

after that there’s a mission where I follow the beam of light, Damn it’s so bright! especially with the weirdly dark lighting in the city.

After that I got the magical girl power, This is where the fun begins.

hmm, flying through rings? Superman 64 moment, the control better be good or I’m gonna go insane.

The fly control is pretty decent, I fly to the top of the building, the game said: “What are those things?”

Well, I said “Where are those things” I can’t see any enemy, At least they’re on the minimap.

Well, the fighting seems kind of unintuitive for me, avoiding enemy shots is impossible because you have to stand still to shoot and shoot then move doesn’t work either because it takes forever to turn around to the direction I want to move. it basically trades hit, low hp? fly away and regenerate, It’s kinda less exciting than I thought.

Then flying through ring mission again, this time I miss one ring on purpose to see what happened, and uh oh, I have to fly through all the ring or the mission won’t progress,

At first, I thought why though? going through rings is gonna be the most unfun thing I can think of, having rings would just restrict player freedom for no reason, flying through rings only viable if there’s a time trial or something, but not when you want the player to fly to a specific place. But then right after that mission, there’s a time trial so I guess the rings kind of acceptable now?

Then I see a portal, go in and yooooo! That’s cool, a non-euclidean portal! 

Then it asks me to collect quantum power, This is when I notice something inconvenient about the map, you see, if the item is off the map, you will see it at the border of the map, but you can’t tell how far it is and I don’t want to accidentally go around collecting them in an inefficient way, so I really wish I can use the whole map right now, But well that’s just minor inconveniences.

Then the game asks me to collect quantum fragments? Where? it didn’t show on the minimap, I guess I’ll have to go aimlessly explore now.

I only notice this now but apparently, the portal can lead to other places. by going through a portal and run around them, now this may be cool how you used the non-euclidean like that, It’s a big pain, the scenery in the portal looks the same makes it so that if I want to know where the portal is I have to go through the portal to check, and if it’s not where I want I have to go back through the portal, and the tank movement doesn’t help.,

Anyway, I collected 5 quantum fragments by going around the map landmarks. it turn evening, now I decided to check the upgrades first, but I have absolutely no idea what any of them do (other than heart icon), there’s no text or anything, so I randomly click at the rainbow shuriken thing.

After that there’s a battle with a bunch of enemies, this battle really highlight the wonky control for me, The lack of a way to properly dodge enemy projectile makes the battle very tedious, I can only tank the damage and kill one enemy and then hide then come back repeat, This is the biggest waste of potential, you could’ve just made player able to move sideway while shooting with A and D and it would’ve been an actually fun 3D bullet hell battle, but this is just tedious.

by the way, this game is very long, So I might have to stop now, I might make part 2 of this, but this is it for now.