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Based on the number of views and our level of interest, the Vermys project will likely proceed. It will, however, take a back seat to L2.  The demo has provided valuable insight and direction into just what I am capable of (although much will be re-coded), and a permanent groundwork and progress has been laid. I am not really feeling the combat trial and may switch to a top down model/view to incorporate more strategic movement of PCs and foes. My original intent was to keep things very simple but I am not so sure this is in the cards for us. It was to be a simple solo project but my brother/partner has jumped on board and the product will be far better for it. If you have ideas, comments, or requests; the next few months is the time to impact the direction of this project. If you have not tried L1, I encourage you to do so because L2 is shaping up to be something very special.