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(1 edit) (+1)

Hey! player your game. The killing your self mechanic was pretty nice! although tiit sometimes also broke the game. The kill yourself levels I could finish them by just pressing rigtht and never letting go  (except for the one with the red switch, that was a nice twist).
In general, I think your idea of using dead as a mechanic was nice, very nice! The mechanic of multiplyign yourseld on tdead with spikes was good, but not executed in a way that proposed a challenge, maybe you could lean more on what you did with the red button and spikes puzzle. Also, there was a bug caused by the amount of time syou died, after 1000 times it kinda starts freezing, and since the amount of bobs multiplies, it's easy to break the game this way


It adds perfectly to tehe theme, but restarting being character dead on the game was not a very imaginative approach to it, in general almost all the other games did the same.

About the block you left behind upon dead, this was the mechanic that was most explored to the end, and levels were alternated between dead with spike spuzzles and block leaving puzzles. This mechanic was satysfying and made the puzzles fun to solve, great implementation of that!


In general, you did a great game! congrats.


Please check our game, and tell us what you think!

Thanks for comment.