Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First, play this game if you haven’t already. It’s great!  

Second, I am stupidly attracted to Elothu and I am not ashamed to admit it. He’s hot. It had to said and it was said.  

Third, Farudon is so adorable!  

Now, that that’s been said, I have to admit I was feeling neither Alicia nor Miriam, to be honest. So, I was super excited when Lamar joined the team. And Dottie is adorable, too. I’m glad to see a child character written as an actual child—not obnoxiously precocious, just an adorable little girl.  

By the time I got to the memory sparks, I liked them all well enough—don’t feel the “I’d die for you” feel like with Luxaren Allure, though, except for the Outer Evocations (yes, they’re using me; no, I don’t care, haha), Lamar, and Dottie.  

Lamar is also hot, by the way. Not sorry, either. Had to be said.  

(spoilers below!)  

I wasn’t expecting Vi and Erick to die. I’m glad this game doesn’t play around. Nobody is safe. It’s weird because it made me sad when they were revived as zombies more than when they were actually killed—likely because they were there-but-not-really-there.  

Fighting Amethyst pulled on my heartstrings HARD. And now that I think about it… I didn’t check if there was an escape option that could’ve triggered a different resolution. OH GOD I COULD’VE NOT KILLED AMETHYST?!  

I knew something was off with Sadie, but I thought she was going to be a surprise party member eventually, not the big bad. Colour me shocked.  

If I had to nitpick I’d say the Snake Zone got a bit tedious after I defeated the Inner Evocations and was trying to just uncover the secrets and the little things that I’d missed the first time around. Maybe a third level of “don’t bother me” after the bar turns yellow would be a nice addition. A blue bar of really, really infrequent encounters after one has defeated a certain number of enemies or has a certain number of successful fights, at least on that level? I didn’t run away from any fight, by the way, and I feel stupidly proud of that fact, haha.  

This is a first time, actually, but I’d love it if this game had an official guide. Not that I didn’t like the game—I love it—but I’d rather not have to play it all over again for the different endings or the things I’ve missed and I must absolutely, definitely see because I love this game’s lore and will not stop till I know everything.  

I don’t even know which ending I got, to be honest, haha. The first time I got the “Daybreak gone, but you survived” ending, which I thought was cute and is probably the normal/standard ending. I was satisfied with that ending, honestly, but because I knew there were things that I hadn’t done the completionist bug bit me and I had to go again.  

Makyo feels like a bit of a drag, though. I don’t know if it’s because I’d already “finished” the game and was happy with the ending I got or because the enemy-encounter bar isn’t my favourite, but finishing it felt like a chore. And the ending is a bit underwhelming, considering the nice boss fight before it and the lore with the primordial child.  

But, again, I’m just nitpicking. This was a joy to play and I cannot believe it was free.

If I have to ask a question it'd be: what happened to the cultist the team leaves alive and is seen still alive in the endings where some people survive? She was shady as fuck, but I'm kind of curious about her.

FYI: I didn’t find the second Primordial Bone or the Makyo Triangles. I am most likely missing at least two endings and so much lore. I failed OTL

(+2)

Thanks so much for playing this as well! :DDD

To answer some things, I did a lot of experimental stuff in this game, not all of it were the best ideas in hindsight, though most of them have gone over alright regardless.  

For example, Makyo was made in response to a small but loud group of players who complain that my games are too easy, even on the hardest difficulty. I tried to make it very clear that it was for challenge only, with an NPC saying there's nothing good down there and a lot of "hey, this is a bad idea" warnings, but I suppose that's really not going to deter people who want answers and/or more lore.

I also put a lot of secrets in the game, mainly to see if anyone would be able to find them, but have been pretty open to just telling people how to get them if they ask, you can find the location of the bones and the triangles in responses to other players pretty easily on this page.  

As for endings, I've never been huge on offering multiple ones. The first ending you get is *the* ending as far as I'm concerned. The "ending" for Makyo is more of a joke game-over, and there's technically a second ending if you go back and beat the game after completing Makyo, but it's a tiny tiny addition that I consider more of a "fun" bonus and don't consider canon. 

In future games, I think I'll make any post-game content more meaningful to all players, rather than just a big challenge. Making these games is always a learning experience.

Regarding one characters' death, you cannot change that. It will happen even if you try to stall it. 

Thanks again for playing and sharing your thoughts :DDDDD My next big project will probably be something more like Luxaren Allure was.

Pssha! The game was awesome. As I said, those were nitpicks. I am exceedingly pleased to see how well you take constructive criticism, though. My respect for you as a developer is shattering the fucking roof, haha.

WRT the game's difficulty: I just finished the third ending, with the primordial daughter possessing the mother’s body, and it was the toughest boss battle in the whole game. So, I was not disappointed. The game definitely offers a challenge to those looking to unveil lore secrets or find the hardest fights. Will try to find the triangles and the bones and all those little deets I might've missed at some point. This is one of those games I can see myself revisiting.

It's funny because I don't know if I can honestly tell you I'm a fan of multiple endings. I've played games that have them and have enjoyed them—the Silent Hill series comes to mind—but I think it depends on whether the game is intriguing/fun enough to play, because that's what would make me want to go back and try for the other endings in the first place.

When you say "more like Luxaren Allure" you mean the genre? I'd be kind of disappointed if that's the case, haha, though I'd still play it, of course. I am actually not a fan of the fantasy genre and only played LA due to the sapphic/gay/LGBT content. The whole existential horror/reclaiming Lovecraftian from Lovecraft's grimy racist homophobic hands genre is more my thing, and you excelled at it.

Anyway, thanks for TWO amazing games, and for the lovely replies. Wishing you the best in your career as a game developer!