First, play this game if you haven’t already. It’s great!
Second, I am stupidly attracted to Elothu and I am not ashamed to admit it. He’s hot. It had to said and it was said.
Third, Farudon is so adorable!
Now, that that’s been said, I have to admit I was feeling neither Alicia nor Miriam, to be honest. So, I was super excited when Lamar joined the team. And Dottie is adorable, too. I’m glad to see a child character written as an actual child—not obnoxiously precocious, just an adorable little girl.
By the time I got to the memory sparks, I liked them all well enough—don’t feel the “I’d die for you” feel like with Luxaren Allure, though, except for the Outer Evocations (yes, they’re using me; no, I don’t care, haha), Lamar, and Dottie.
Lamar is also hot, by the way. Not sorry, either. Had to be said.
(spoilers below!)
I wasn’t expecting Vi and Erick to die. I’m glad this game doesn’t play around. Nobody is safe. It’s weird because it made me sad when they were revived as zombies more than when they were actually killed—likely because they were there-but-not-really-there.
Fighting Amethyst pulled on my heartstrings HARD. And now that I think about it… I didn’t check if there was an escape option that could’ve triggered a different resolution. OH GOD I COULD’VE NOT KILLED AMETHYST?!
I knew something was off with Sadie, but I thought she was going to be a surprise party member eventually, not the big bad. Colour me shocked.
If I had to nitpick I’d say the Snake Zone got a bit tedious after I defeated the Inner Evocations and was trying to just uncover the secrets and the little things that I’d missed the first time around. Maybe a third level of “don’t bother me” after the bar turns yellow would be a nice addition. A blue bar of really, really infrequent encounters after one has defeated a certain number of enemies or has a certain number of successful fights, at least on that level? I didn’t run away from any fight, by the way, and I feel stupidly proud of that fact, haha.
This is a first time, actually, but I’d love it if this game had an official guide. Not that I didn’t like the game—I love it—but I’d rather not have to play it all over again for the different endings or the things I’ve missed and I must absolutely, definitely see because I love this game’s lore and will not stop till I know everything.
I don’t even know which ending I got, to be honest, haha. The first time I got the “Daybreak gone, but you survived” ending, which I thought was cute and is probably the normal/standard ending. I was satisfied with that ending, honestly, but because I knew there were things that I hadn’t done the completionist bug bit me and I had to go again.
Makyo feels like a bit of a drag, though. I don’t know if it’s because I’d already “finished” the game and was happy with the ending I got or because the enemy-encounter bar isn’t my favourite, but finishing it felt like a chore. And the ending is a bit underwhelming, considering the nice boss fight before it and the lore with the primordial child.
But, again, I’m just nitpicking. This was a joy to play and I cannot believe it was free.
If I have to ask a question it'd be: what happened to the cultist the team leaves alive and is seen still alive in the endings where some people survive? She was shady as fuck, but I'm kind of curious about her.
FYI: I didn’t find the second Primordial Bone or the Makyo Triangles. I am most likely missing at least two endings and so much lore. I failed OTL