No problem, thank you very much for playing, I'm glad you enjoyed it and that the difficulty was just right! :D
unity
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Hey, first off I wanted to just offer a sincere and whole-hearted thank you to the developers, this plugin is absolutely amazing, I would never have in my wildest thought I'd be able to make a card game with RPG Maker and being able to do so feels amazing! I had some small questions and got swift and helpful response from the devs as well, which is so cool!
I recently made a jam game for pride month with the plugin (https://unity.itch.io/gemcard) and for the most part, things worked great. There were some bugs I encountered so I wanted to list them here.
- The "End of Turn" label in Passives seems to activate twice. (For example, making the user take damage if they have a card in their hand at the end of turn means they will take that damage twice)
- The lethal tag, to make the actor gain MP or whatever when killing an enemy seemed to work at first but very inconsistently. By the second battle with it, it was triggering the MP effect on non-lethal hits and then not working on lethal hits. I have no idea what's wrong with it.
- When using a card or item to gain MP after you have none, usable cards won't be highlighted even tho you now have the energy to play them. I think making a tag available that would re-check if you had the MP that you could put in Card Actions would help, like recheck MP or something.
- If you choose to turn off the party menu, if the player presses up while a card is highlighted, the game will lock up. This wasn't a huge deal as I could fix it just by re-enabling the party menu, but might be worth looking in to for people making one-party-member games
Thanks again, and all things considered, I'm very happy with my purchase here and will more than likely be making more projects with this plugin, it's just so much fun and has so much potential! Cheers, you all are amazing! :DDD
Looks like I found them, if anyone else is interested :D
https://megatiles.itch.io/tiny-tales-dungeons-vol2-2d-tileset-asset-pack
Thanks so much for this wonderful comment! :D
I completely agree that I went overboard with the number of enemy encounters. It drags down the pace and the experience more than I'd like, and I'm taking it into account for Izrand Allure, making less encounters and making them easier to avoid if the player doesn't want to bother with them.
Thanks again :DDD
In City Hall past the room where you have to place objects to progress through a white room, take the path to the left where you can find a semi-hidden door. Pass through the door and through a dark hall and find the mayor's hidden room (you'll have to fight a miniboss). After visiting the hidden room, head back into the dark hall, the Fool will now be in that hall.