Yes, it is! I am just really bad at providing updates. I'm going to try to do better with that in 2025 and am hoping to release something by the end of that year, if all goes well.
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Thanks very much! :D I'm working on a semi-sequel, Izrand Allure, now, and I considered remaking Luxaren in that engine, but honestly, I'm not sure I would be able to go through with it. Part of what keeps me moving forward is making new stuff, so redoing an old game like that might actually be difficult for me to get done when I've got a lot of ideas for new games.
Thanks again!
They're working on it! In the past few days, it's been up for short periods and down again, so, progress, I hope! And I think they're planning to rebuild it from the ground up if they have to! They have also made archives of the old RMN in case anything goes wrong, which is super cool! I'll link those below for anyone looking for 'em :D
Hey Marrend, so glad you found this page :D
Yeah, in about this much time Luxaren would be almost done. Weird and Unfortunate took me 5 years, so I'm not quite at that length of time yet XD
But yeah, losing RMN as a home does feel weird. Things seemed to be winding down over the years with less and less people, but that core group of people would always stop by and it feels really weird to be missing that for sure XD Gotta keep myself going despite that somehow, tho!
Hey, first off I wanted to just offer a sincere and whole-hearted thank you to the developers, this plugin is absolutely amazing, I would never have in my wildest thought I'd be able to make a card game with RPG Maker and being able to do so feels amazing! I had some small questions and got swift and helpful response from the devs as well, which is so cool!
I recently made a jam game for pride month with the plugin (https://unity.itch.io/gemcard) and for the most part, things worked great. There were some bugs I encountered so I wanted to list them here.
- The "End of Turn" label in Passives seems to activate twice. (For example, making the user take damage if they have a card in their hand at the end of turn means they will take that damage twice)
- The lethal tag, to make the actor gain MP or whatever when killing an enemy seemed to work at first but very inconsistently. By the second battle with it, it was triggering the MP effect on non-lethal hits and then not working on lethal hits. I have no idea what's wrong with it.
- When using a card or item to gain MP after you have none, usable cards won't be highlighted even tho you now have the energy to play them. I think making a tag available that would re-check if you had the MP that you could put in Card Actions would help, like recheck MP or something.
- If you choose to turn off the party menu, if the player presses up while a card is highlighted, the game will lock up. This wasn't a huge deal as I could fix it just by re-enabling the party menu, but might be worth looking in to for people making one-party-member games
Thanks again, and all things considered, I'm very happy with my purchase here and will more than likely be making more projects with this plugin, it's just so much fun and has so much potential! Cheers, you all are amazing! :DDD
Looks like I found them, if anyone else is interested :D
https://megatiles.itch.io/tiny-tales-dungeons-vol2-2d-tileset-asset-pack
Thanks so much for this wonderful comment! :D
I completely agree that I went overboard with the number of enemy encounters. It drags down the pace and the experience more than I'd like, and I'm taking it into account for Izrand Allure, making less encounters and making them easier to avoid if the player doesn't want to bother with them.
Thanks again :DDD