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Thank you for your kind comments. I hope you don't mind if we ask a few questions.


Some people have said it's very difficult.

- What was your experience?

We do intend to develop this a bit further. (Jam games rarely meet the initial design goals :)

- What features would you like/hope to see in a new version?

It felt very easy, since as soon as you stick to a trick you cannot lose. Maybe they didn't use move keys. I would try to prototype how it feels if the block (defense) also was shooting bullets, instead of getting stuck at the edge of the cell. Then you could put stuff inside the cells, that you need to protect (like boosters) and add more enemy types with different behaviours.