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Nice! It's been years since I played the original Rogue, but this brought me right back to that nostalgic feeling. There's something about these type of games that I find really enjoyable.

Finding the different items and experimenting with them was pretty fun. I made it to B6 before groups of drillers finished me off.

It's a very good roguelike! If I had one critique, it would be that I'm not getting tons of "Magical Girl" vibes from it. Obviously, by using the DOS-style character set for graphics, there's a challenge in visually displaying that theme. I think maybe if the items and monsters were a little more themed in the magical girl genre it would help with that.

Also, one issue I ran into (playing on firefox) is that when I tried ctrl+t to transform... it instead just opened a new browser tab.

(+1)

Thanks for the feedback! In terms of Magical Girl-ness, the focus I had was really on the main character, who I tried to give the requisite attributes. I admit I drew a bit of a blank on trying to make the other components (the dungeon and the enemies) feel like they belonged in a Magical Girl work.

In terms of it opening a tab, yeah, that was an oversight. Shift+T is also available as an alternative (originally all the Ctrl+? controls were Shift+? until I realised that I couldn't detect numpad keys and shift at the same time for some reason.)