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Thanks for your feedback. :)

I completely understand your issues regarding the theme and I wish I had the time to fix every problem with the game^^.

Our original time limit for production was 2 days, so we decided to go with this - in it's core - extremely simple gameplay. For us, it was simply not possible to create a more elaborate system within our time limit and to our personal quality standards. That's why we put fun before the theme, accepting that the games' connection to the theme was relatively weak.