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(+2)

It has been a while since my last comment but I wanted to let you guys know I'm still using this editor and I love it. But I also have a point of feedback. I experienced both on my Linux as my Windows performance issues the longer I use Pixelorama. As in, my pc runs slower. Also, I noticed the editor becomes slow the more frames I have. This is especially annoying when I edit tilesets, which I separated in frames. But aside of that I love it. And I'm sure the next version will be much better.

(+1)

Thank you for the feedback! We've heard about performance issues from other users too, and we're planning to attempt to make more optimizations after the next version. If it's possible, could you provide some information about your machine's specifications? Like your CPU and RAM. Thanks again!

(+1)

Yea, sure. I am running Linux Mint 20.1 Cinnamon as my main operating system. I got Cinnamon version 4.8.6 installed and my kernel version is 5.4.0-58-generic. My processor is a Intel© Core™ i5-8400 CPU @ 2.80GHz 6 cores and I have a total of 7.6 GiB of RAM and I have an SSD. If you anything else, let me know. :)

(+2)

All right, thank you! As for the errors, it is possible that they occur from GDScript memory leaks. If I'm not mistaken, the next version of Godot will have them fixed.

(+1)

I also would like to add that I get several c++ errors while running Pixelorama from my terminal. I don't understand shit of them, like with most C++ errors and I am not entirely certain if they have anything to do with my issue. However, I do wonder if it doesn't have anything to do with bad memory management within Godot But that is just a wild guess and definitely something you could pick up with the Godot devs.