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Devlog #8: Bug Fixes & New Tiles

After releasing the demo, I got some feedback about some bugs to do with the menus. Those bugs have now been fixed.

Moving on to the new changes: This week, I started working on the base functionality for a bunch of new tiles.

I started by refactoring the code to allow for different functionality, and I also implemented a brand new tile: The inverse operation tile.

It's basically like a negative multiplier: Positive numbers become negative and vice versa.

I also added 15 more levels to the game, bringing the total up to 30 so far. I'm planning to have at least 100 levels in the full game, but there is a good chance it will be higher.

Other than that, it was mostly minor polishing - adjusting existing themes and adding new themes, reworking button highlighting, changing animation durations, etc.