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Resources now spawn based on rarety and how hard a map is. The rarer materials will spawn in harder maps, Currently updating npc behaviors to aggressive, map 1 npcs scouts wont be aggresive but have a chance to be if you lock them scout leaders will become aggressive on locking also making scouts aggresive,  as it trigures the leaders rally agility destroyers will be aggresive, and the 3 new npcs as well