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I like the idea of making the game in about 10 hours. It's really cool actually. I have one question though. About the models; how were they done? I'm just curious.

(1 edit)

Thanks for the feedback. 

Regarding the models, most of them were made by using Unity primitives (cubes and planes) because of the short timespan.  I will remake them for the next version.    Others like the sink, bin, bathtub, toilet, chairs, lights and the rat were made using Magica Voxel, a free software that lets you build voxel 3d stuff really easy.

I checked out Magica Voxel, looks like a fun easy to use program so I hope you'll have better models in the future versions. Keep up! :)

I already started working on remaking the models., I will post a devlog these days. First time I modeled something. I'm not that much of an artist, programming is thing lol.

And yeah, Magica Voxel is really easy to use, after watching a 5 minutes speed-modeling of a character I was able to create one on my own.

I checked your Omega game today, really nice concept but I was unable to pass the first "obstacle" when you reach the camp. Shame on me, haha.

I'm out you checked out my game. To pass the camp you need to be quiet which means you need to walk or stop make a few stops. There is a noise meter below but it's kinda unnoticeable (will be fixed in the full version).

Yeah, that was a thing I wanted to mention. When you start the game there is no dialog box where the user can select Full Screen or Widowed. It starts in a Windowed mode, but the window is quite big (I played it on a 15'' laptop screen with 1920x1080 resolution) and the bottom of the screen is blocked by the  Windows Start bar. That's why I couldn't see the noise meter you mention.