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I had an idea where you gained abilities (evolved) when you die. The idea would be to complete the levels in the least amount of deaths

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Would the Player get to choose the their abilities,  maybe with a point system? Or would the Player just gain ability's on death?  Or just like have 5 lives per Level and incrementally get "better" each death?

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the abilities could be chosen by the player or maybe they're abilities which help to avoid death from the thing that kill them in the last run. The first seems more fun but the latter seems more like evolution.