Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Surprisingly full game for such a short jam! Liked seeing a perpetual reminder for controls (MMB prompt) as well as hover-over prompts for what item I'd need for a specific obstacle, because it can get finicky determining what is a puzzle and what the puzzle designers think are a good fit to solve it - looking at you, adventure games. I would have liked it if mouse-input (and velocity) had been turned off for when rushing into the radio, because I missed a couple of text-frames during its auto play.

Thanks so much for the feeback and It makes me very happy, you felt it was a full game, It really came down to the wire for adding game elements. You have a good point about the dialoge prompts, looking back, I should have made the button to move through dialoge the MMB.