Surprisingly full game for such a short jam! Liked seeing a perpetual reminder for controls (MMB prompt) as well as hover-over prompts for what item I'd need for a specific obstacle, because it can get finicky determining what is a puzzle and what the puzzle designers think are a good fit to solve it - looking at you, adventure games. I would have liked it if mouse-input (and velocity) had been turned off for when rushing into the radio, because I missed a couple of text-frames during its auto play.