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  • Help design and architect technical systems that support delivering compelling, engaging, and immersive game experiences.
  • Explore and adapt new ways to bring characters to life with a practical approach that blends into, or seamlessly with, gameplay.
  • Work with many different disciplines throughout the team (Character Art, Technical Animation, Animation, Level Design, Combat Design, Dialogue Design, Writing, etc) when requesting and crafting content to go into these systems.
  • Professional experience in the games industry working as a developer in a role with a significant technical focus, shipping at least one title.
  • A strong understanding of Unreal 4 including practical experience with Blueprint scripting.
  • A general technical background and aptitude, including at least one text programming language, and a sense of how to architect systems for extensibility, flexibility and performance, using such concepts as inheritance, components, code reuse, encapsulation, and interfaces.
  • A preference for prototyping and building interactive systems over paper design and writing.
  • Familiarity with animation state machines, AI behavior trees, and Sequencer.