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Narrative Jam: Community Center

a free narrative and writing hub discussing resources, tools, and formats · By Zachary Fried (he, him, his)

Job Descriptions Sticky

A topic by Zachary Fried (he, him, his) created Mar 16, 2021 Views: 191 Replies: 2
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Here are some sample job descriptions :D


Essential Duties and Responsibilities include the following:

• Implements dialogue logic to express the story for an engaging player experience

• Evaluates mission designs to determine dialogue sequence and timing

• Evaluates written scripts to identify opportunities for connective lines

• Coordinates placeholder dialogue recording with the dialogue team

• Scripts placeholder dialogue

• Provides guidance during dialogue recording sessions

• Manages the database of recorded mission dialogue

• Scripts conditional logic for dialogue

• Identifies opportunities to express the story effectively with gameplay voice-over

• Evaluates line frequency and content to ensure coverage for player training, mission setup and payoff, character arcs, and player comprehension

• Responds to user research, internal review, and team review data to ensure good story comprehension

• Maintains up-to-date dialogue and scripting throughout production

• Addresses bugs to ensure a stable and polished final product

• Provides constructive feedback on all aspects of the dialogue pipeline

• Other duties may be assigned

  • Help design and architect technical systems that support delivering compelling, engaging, and immersive game experiences.
  • Explore and adapt new ways to bring characters to life with a practical approach that blends into, or seamlessly with, gameplay.
  • Work with many different disciplines throughout the team (Character Art, Technical Animation, Animation, Level Design, Combat Design, Dialogue Design, Writing, etc) when requesting and crafting content to go into these systems.
  • Professional experience in the games industry working as a developer in a role with a significant technical focus, shipping at least one title.
  • A strong understanding of Unreal 4 including practical experience with Blueprint scripting.
  • A general technical background and aptitude, including at least one text programming language, and a sense of how to architect systems for extensibility, flexibility and performance, using such concepts as inheritance, components, code reuse, encapsulation, and interfaces.
  • A preference for prototyping and building interactive systems over paper design and writing.
  • Familiarity with animation state machines, AI behavior trees, and Sequencer.


    Qualifications

    • 3+ years professional experience in writing developer-facing software documentation.
    • BS in an engineering-, writing-, or communications-related field.
    • Experience reading source code.
    • Outstanding command of written English, in terms both of communication and of grammar.

    Plus If...

    • You are familiar with Sphinx and reStructuredText.
    • You have Java or C# experience.
    • You have experience working in developer support/developer relations.