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(+1)

Enjoyed the game! Timing the character jump can be pretty tough. Might be better to have him stay in the air a tad longer. I really like the extra layer of shooting the missile though. Well done.

(+1)

Thanks, glad you enjoyed it! I've already been working on a post-jam build and I feel like I've improved the jump some. The main reason that it's such a quick jump is that if you survive to the point where difficulty is maxed out, you need to be able to jump many times very quickly because the acid comes so frequently. But like I said, that stuff is tuned better in the updated version I'm working on.