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(1 edit) (+1)

Hey I really enjoyed this entry! It reminded me of a game I made in a previous jam.

The art is pleasing and was enriched by the use of animations and parallax layers.

The use of duck duck moose for the giant bird was great and still felt like it fit with the overall aesthetic (had a lil trouble reaching the boss). Don't suppose the giant bird was inspired from the mosquito in Rayman? Couldn't help but make the connection :) 

Would have been nice if the left most area had more going on  (I guess you ran out of time) but I had a lot of fun regardless. And that's why my only real criticism is that I wish it was longer!

Keep up the good work! 

p.s. Would be great to know how you did the portal effect!

(+1)

Thanks a lot for your kind feedback! I'm glad you enjoyed the game.

Actually I've never played Rayman but I think I'll have to give it a try to see the similarities 😅

Regarding the portals: I already tried to describe it in an answer below. Let my copy it in here:

I used ShaderMaterial for this. First I  made a copy of the background image from each area and resized it to 128x128px. Then in the shader I calculated the distance(radius) from the center and rotated the pixels/fragments this radius (this gives a spiral) * sin(TIME) (this unwraps/wraps the spiral over time) + TIME (this rotates the whole thing constantly). I also set the alpha channel depending on the distance from the radius, this makes it a circle). You can find the shader here in the sourcecode: Portal.tscn

Feel free to use it if you like it, I licensed it under MIT.