Thank you for the feedback! This is under construction as you might already know too hahaha!
For this game we tried to keep the same vibe as Inside or Limbo. We are going to try more visual clues and improving the minimap with the objectives should help also. Dropping the items was going to be something necessary in the future. We will limit the way the player can drop the items tho. The mobile feel of the game and the low number of inputs is because this is a Mobile Course project, so we are focusing on mobile later on.
I have no clue, give me a hint! I'm still in Canada, finishing my last semester at college.