Thank you! This project is very old, had done it in my college times. Let me know if you need help setting it up or changing anything. Good luck with your project!
Daniel Boldrin - Sr Unity Programmer
Creator of
Recent community posts
GitHub repository of the project: https://github.com/soueuroya/CrocGame
Croc Game Roadmap
1st Day
Project Creation.
Project Settings.
Mobile Settings – ARMV7 / ARM64.
Assets Importation.
Main Menu Implementation.
Game Menu Implementation.
Options Menu Implementation.
Music and Audio Implementation. GitHub Repo.
2nd Day
Gameplay Init.
Menu Animations.
Character Movement.
Background and Foreground Movement. Save Manager
Volume and Data options.
3rd Day
Objects Spawning and Pooling.
Collision Detection.
Score, Time and other data Screen and menu. FPS limiter
Player Prefs and Save Manager.
4th Day
Level End finish. Saving Game Statistics.
Game loop and results screen.
Addressables. AWS.
5th Day
Unity Analytics.
Unity Ads. Builds and Itch.IO page.
Code Design and Structure:
- 1-Event system based. No system is dependent on another.
- 2-Single scene with game objects handling to improve performance. Allows seamless transitions.
- 3-Infinite single object background looping shader. Great for performance.
- 4-Object pooling for infinite runner scenario saving performance and preventing lag.
- 5-Fake movement allows better performance and longer battery life.
- 6-Dynamic popup confirmation.
- 7-No unnecessary public variables or methods. No singletons.
Highlighted Scripts:
- 1-EventManager: Script allows the communication between scripts wit
- hout the need of Singletons or direct references. This keeps every system isolated from each other, allowing easy code changes and expansions.
- 2-ParallaxScroll: Script handles the illusion of movement for the background and foreground. By changing the Offset X position in the material, it creates the illusion of an infinite background without the use of multiple objects or movement of the background.
- 3-ObjectSpawner: Script handles the spawning of random obstacles for the player to avoid. It includes the condition of possible places to spawn and “combos” such as placing a high wall (stack of 2 boxes) right after a trampoline (mushroom)
- 4-VolumeSlider: Script handles the loading and saving of different channels in the master mixer, allowing easy read and write for the master, music and sound effects volumes.
- 5-CharacterScript: Script handles the movement of the character and collisions with obstacles.
- 6-GameManager: Script handles the scores and state of the game.
Challenges:
- 1-Short Time to implement all basic functionalities of a short game and making sure it works on most devices as possible.
- 2-Limiting myself to only use provided assets and native assets present in specified Unity version.
- 3-Problems with SDK and Gradle when building for Android. Many different steps were applied to fix the problem.
Enjoyable Moments:
- 1-Menu animations and seamless transitions between menus and gameplay.
- 2-Ads and extra runs rewards.
- 3-Unity Analytics for an older version of Unity
Hi there! I have plenty of experience with 2D and Match3 games.
Here is my Itch.io page: https://danielboldrin.itch.io/
More specifically, here is an example of a match3 game jam I have done myself: https://danielboldrin.itch.io/fruit-splash
Hello all!
I'm a Unity programmer with several exciting projects—games, tools, and apps—that need some creative touch. I have a range of projects that require assistance with art and design for their Itch.io pages, and some of the games also need help with game UI art and character animations.
Projects Overview:
I've created a detailed Miro board explaining each project and what specific help is needed. You can explore all the projects and see where your skills can make a difference!
What I'm Looking For:
- Itch.io Page Design: Help design the Itch.io pages to make them visually appealing and engaging.
- Game UI Art: Assistance in creating user interface elements for some of the games.
- Character Animations: Help with character animations for specific games.
What I Offer:
- Credits and Portfolio Building: For most of these projects, I'm unable to offer payment as they are small, personal hobby projects. However, I will ensure you receive proper credits on the project page, making this a great opportunity to build up your experience and portfolio.
- Small Pay for Specific Projects: For a few projects that require more effort, I can offer a small payment within my budget.
Why Collaborate?
- Expand Your Portfolio: Work on diverse projects that can enhance your portfolio.
- Creative Freedom: Enjoy the creative process with the freedom to experiment and showcase your skills.
- Flexible Collaboration: Work at your own pace.
If you're interested in collaborating or want more details about the projects, please send me your discord and I can invite you to the Miro board. Feel free to reach out if you have any questions or if you’re excited to start creating something amazing together!
Looking forward to working with you!
Hello!
Hi everyone, my name is Daniel. I`m currently a full-time professional lead programmer with extensive experience in Unity game development. I also specialize in providing part-time affordable/free consulting services to help you overcome all obstacles or implement new functionalities in your Unity projects. Great for indie games!
Services Offered:
Part-Time Team Integration: Seamlessly integrate into your team and contribute as a dedicated developer on ongoing projects, ensuring smooth collaboration and efficient progress.
Problem Solving: Identify and troubleshoot issues in your Unity project.
Feature Prototyping: Develop/prototype implementations of desired functionalities.
Code Reviews: Analyze and suggest improvements for your existing codebase.
Knowledge Transfer: Ongoing advice and mentorship to help you advance your skills.
Comprehensive Project Involvement: Offer end-to-end support for your projects, from initial planning and field research to requirements gathering, documentation, development, testing, and deployment. Ensure a cohesive and well-documented process that leads to successful project completion.
How It Works:
Initial Consultation: We’ll discuss your project/services and identify the areas where you need help.
Implementation: I’ll develop the necessary prototypes and provide detailed explanations on how to use them.
Follow-Up: After delivering the prototypes, I’ll be available for follow-up questions and additional guidance.
You can view some of the projects I have worked on here: https://danielboldrin.itch.io/
I can send my full resume and discord upon request, here or by email:
Contact: daniel_cboldrin@hotmail.com
Hi everyone, I have been thinking of improving one of my games named Colorise. So far I have decided that I want to add a multiplayer mode, change a few things and fix some bugs but I can't think of any new mechanics besides adding spikes and obstacles, but I would prefer doing something different. Also, since I'm mostly a programmer I really would like some suggestions on the art of the game too.
Here is a link: https://danielboldrin.itch.io/colorise
This game has gone through some re-work and now it's being released as an asset and can be bought at the asset store!
https://assetstore.unity.com/packages/slug/222007?_ga=2.72337685.704233931.16524...
It is an upgrade to the free Fruit Face UI asset, containing all the scripts and logic necessary to make the game work.
The package is 9.6 MB and it contains fixes to the animations from the previous package.
This game has gone through some re-work and now it's being released as an asset and can be bought at the asset store!
https://assetstore.unity.com/packages/slug/222007?_ga=2.72337685.704233931.16524...
It is an upgrade to the free Fruit Face UI asset, containing all the scripts and logic necessary to make the game work.
The package is 9.6 MB and it contains fixes to the animations from the previous package.
Hi there!
I have reached the final step of the development of my 3D Game.
It's a very simple hyper-casual game with no profit intention, my focus is the deployment for as many platforms as possible as my portfolio. (Itch.io, Steam, Facebook, Google Play, Azure...)
I need help from a 2D artist to create a catching logo, front cover, and achievement art for the game. (I have tried but my artistic skills are way worse than my coding skills)
Looking for only 1 or 2 artists, since this is a small project.
Of course, the appropriate credits will be given.
Thank you for the feedback! This is under construction as you might already know too hahaha!
For this game we tried to keep the same vibe as Inside or Limbo. We are going to try more visual clues and improving the minimap with the objectives should help also. Dropping the items was going to be something necessary in the future. We will limit the way the player can drop the items tho. The mobile feel of the game and the low number of inputs is because this is a Mobile Course project, so we are focusing on mobile later on.
I have no clue, give me a hint! I'm still in Canada, finishing my last semester at college.
We made an updated version with bug fixes and new stuff..
If you want to it give it a try here is the link:
https://danielboldrin.itch.io/sword-updated
(I don't wan't you to rate the game based on the updated version you should consider only the first version that was uploaded within time limit. I'm just adding the updated version for your fun!)
Thanks for the suggestions Lubaka!
As for the spikes and walls keeping the player from reaching the enemies we kill any goblins that touch them (not the best approach but works for now) And as for the view we are going to completely change the background and we will change the size of the camera for sure.
We already fixed some bugs but we will update as soon as the voting finishes.
Thanks for the suggestion!
We've made another version of the game already and someone have suggested that! Give it a try!
https://danielboldrin.itch.io/wired-saintzv2