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(+1)

So, with the hability to throw things on water, I've stabilized with 3 survivors in a 18 horizontal rafts / 4 stairs building. And I can say I could survive forever with this config:

2 rain collectors (in different stairs to make access easier) and no water tank (as it needs to be beside the collector);
2 fishing rod (just in case 1 is destroyed, only 1 would be enough);
2 camp fire (needed);
1 workbench (rarely used);
1 meat rack (very useful);
2 hammocks (needed);
2 slots to plant trees;
1 to plant flax; and
a lot of storage ooxes and empty spaces to keep the more than 70 feathers.

I've build some boxes at the corner hoping they to lay feathers in, to let the sharks take it. I've got rid of around 20, but it's a painful process. It would be nice to just have a button to empty the box throwing things on the sea, maybe like the F9 command.

But my main question is:

Through all this I've got the 5 bones, letting survivors die and reproduce. I've then made the bow and the arrow at the workbench, hoping this would help me to expand, making the defense task easier. But nope. These objects just disapear and are not used, neither for sharks, nor for the birds. So what are the bow and arrow for? Are you still implementing it? Or there is any special way to use them?

(+1)

Amazing experiment!

Sorry for not used to this discussion board, missed last page of this post. !!-_-

We found that there were still tons of bugs about the storage boxes, which had not been coverd by our test. We will fix it soon.

As you mentioned, feathers can not be put into the storage box, that's a bug, obviously.

A throw-away button had been added into game in dev-version. You can throw anything away into sea via this command.

Bows and arrows are useless in ver. 0.3.7 and earlier. But weapons like these two will become an important role in the next update. 

Oh, yes... When you took a bit more time to answer, I imagined the reason :D

So... Amazing! I've watched some gameplays of the earlier versions and I've played myself with this last one. The development has been substancial: design, storetelling, tension points, management balance. Keep it up!

(+1)

Thanks, we will continue making this game more complete.

And it will not happen that this game becomes better and better without support and feedbacks of you all. :D