Feel free to tell us what bugs you ever met playing LastWood.
We'll organize them in this link:
Well, my people don't like to do things sometimes, they will run back and forth in one area when i try and get them to cook on the campfire. They never actually put anything on the fire. the fish is just put in storage.
I can't scroll out to view the map at all.
The shark actually glitched and was trapped under a new piece of raft i built(made it easier to progress LOL but that makes a neat idead to make shark traps so the player can have a little peace now and again)
There are certain raft parts that i can't get them to repair (one is the one the shark was attacking when he got stuck) and they don't demolish things or repair things (in fact the longer you play the less they want to do the things you tell them to). They are spending more time rearranging th ewood and food.
I saw in the video posted in this forum that the gamer had babies being born, but i haven't had any.
and my people never eat past 3 hearts.
I dont' know if these are glitches or just parts being disabled while you update things. But here it is lol.
Priority orders of different jobs have been changed. :D It will be less likely for your people to do stupid things.
Actually, we just removed the scroll mechanism in 0.2.0. And there will be a remake in next version.
Cool ideas about trapping sharks.
People will not stop eating until they are full now.
Make more kabobs, and babies will show up.
All in all , thanks for your post.
How can i exit Game ?
Thank you xD
Well, my people don't like to do things sometimes, they will run back
and forth in one area when i try and get them to cook on the campfire.
They never actually put anything on the fire. the fish is just put in
storage.
Well, the prioritizing is definitely better. It seems as though the farther along you get the more little glitches happen. The Kabob making was going well for the first few minutes, then LifeRaftLucy started nomming on my kabobs, which is fine, she was hungry. But then ole Bruce decided he wanted to take a nap again. Screen shot below. It seems if LifeRaftLucy or LifeRaftLarry try to beat ole Bruce when the raft is about to break, in some cases they fall in but in other cases they are standing on what appears to be a part of the raft that needs repairs.... but in fact the game has stopped recognizing the broken raft piece altogether, so i can't repair it, or hit Bruce because it doesn't register that they are there at all. And i can actually build over the broken raft and ole Bruce there as you see in the picture. Also I don't know how many items should be held in the storage but as you can see i have 8 storages and 34 items that should be stored but i have two piles of lemons still out on the raft. i didn't get to play much yet to see if anything else happens as i have to work but will def keep on if you still want feedback. LOL LemonLifeRaftLarry and Lucy, I have a weird sense of humor. Toodles!
I forgot to add that the kabobs started glitching too, a few things happened. A few times one would put afish in and then go to grab a lemon and the other would take the fish out and put it back in storage. That happened a few times, then i would click for them to make a kabob and they would grab one ingredient, take it to the fire, and then glitch out like they were having a seizure, i found clicking a few times made them get the other ingredient, but after that the kabob stopped showing on the fire so i would have to click to get them to get ingredient one, then click a few times to trigger ingredient 2, then they would stand on the fire seizing and then poof a kabob was in their hands lol. Forgot to add this earlier. I'm still working right now lol.
I just updated to the newest version after not playing a while and WOW, you have done amazing things! The first game i started did glitch to where they wouldn't build even though i had enough wood, but i hit restart and it's GREAT! I will keep playing and let you know if anything glitches. I do wonder what the red little bar is on the left though, and sometimes when i click on certain things a box comes up like it should say something but it doesn't have text. It also doens't show me anything about my people, like if they are hungry or tired when i click on them. I played on easy so i haven't had the pleasure of seeing if Bruce the shark is gonna get stuck in my raft again :D
Hi, just started the game, but I'm enjoying it (^^)
Just wanted to let you know that sometimes the people stop moving all of a sudden, get stuck on that spot and die of hunger (><)
It would help if there was a way to save game progress, so when the people kinda get stuck we can load a save and unstick? them.
I'm using the Windows 64 bit version. Please fix it when you have the time (*´꒳`*)
Thank you!
Hello, thanks for making this cute game! I had a bit of frustration with it though. It's a little laggy on my end but maybe just my laptop unable to handle the graphics (which are, by the way, cute and aesthetically pleasing). The shark got stuck in the middle of nomming a raft section at one point. I took advantage of the peace and quiet, but my duo suddenly stopped obeying commands and died anyway because the lady wouldn't stop fishing and the man wouldn't put the fish he picked up for whatever reason. A save function would be nice, but I'd also like to see an in-game command to exit the game and maybe some tooltips, as I had no idea why I couldn't cook the fish until I saw the above post about needing a lemon. Individual command input would be great too, so I can tell the lady, who isn't doing anything, to punch the shark in the nose instead of watching the starving man put down his lemon to punch it, lol.
Tried the game out today and both of my people seemed to get stuck in a tree and they both died of hunger. Even if there is a plentiful amount of food they would not eat until they were starving and when there was a small amount of food remaining they diddnt want to fish or cut down the tree. Also, how can you make a tree out of 2 logs.
So, I played four times.
Game One: I chopped down the tree, and made the raft square before rebuilding the tree. The shark attacks, and the female fights it. She falls in the water, and both she and the shark disappear. I continue playing with just the male, but I begin struggling to keep up with his hunger and construction fairly quickly. He starves to death.
Game Two: I chop down the tree, and again make the raft a full square. The shark attacks, and I'm able to fight it off a few times, getting a fairly comfortable raft with two chests and three trees growing at once. Suddenly, the girl falls in, and I try to get the guy to rescue her, but she dies. This is where the bugs really start happening. I notice here that he stops following commands. He'll build a tree, but he won't repair raft parts, and sometimes won't build things or cook food. He also gets stuck on the fire pit until he gets hungry. I press Restart.
Game Three: This time, the first thing I do is build a chest, then rebuild the tree, and they put all the fruit directly into the chest, as predicted. No more seagull problems, good. From here, I start expanding the raft. I get the raft fairly big, and I notice that the chest is apparently full, as they're not putting fruit in it, so I start making another row of raft to put the chests side-by-side. In the middle of construction, the shark attacks, and the guy fights it this time. He falls in, and I send the girl to save him. She fights off the shark, but he drowns, apparently, because I can't get him out of the water. So I'm left with just the girl. I'm doing alright, since I was already well-off before the guy died, but she too stops listening to some of my commands. The shark attacks the new chest, and she fights it off. I tell her to repair it, and she ignores it, opting to resume building the tree. After she's done, she still doesn't fix the raft. Instead, she starts moving food from the undamaged chest to the damaged one, with the Repair symbol over it. The chests both become full, so I build a third one. The shark attacks the raft where the fire pit is, and she fights it off. I tell her again to repair the two damaged spots, and she plays around with the food some more until I rapidly click the repair button on the fire pit. Finally, she goes to fix it. It's another several minutes, and more playing with the fruit, before she finally repairs the raft under the chest. She, too, starts getting stuck on the fire pit, until she gets hungry. She fights the shark, falls in the water, and I frantically try to make her climb out, but she dies.
Game Four: I start off the same way as Game Three, having decided it is the most effective method. It's not long before the shark attacks, and the girl falls into the water. The guy fights off the shark, the girl is still alive, and I click on her in attempt to pull her out, but she's still acting as though the shark is eating her. She dies. I quit.
Now, I don't know if it's part of the game design to not be able to rescue the other person, but I think it's a feature that should be available. Also, as you may have noticed, the people seem unable, or unwilling to repair parts of the raft that are under chests, and ignore some commands after one person has died. I would also like the option to have both people fight the shark.
It is more restricted than before to raise a baby. And it was a trick in previous versions that "Accumulate enough kebabs to make a baby".
The restriction is more reasonable now, that there must be a couple in your survivors, and they will not make a baby (no animations equiped though XD) until they have no survival pressures.
Hi! Why birds died so fast? Is this a bug or? Birds died too fast so that when I built the floor or cleaned the floor, the floor was immediately occupied by dead bird.
If I don't often clean up the birds' body, I won't have enough floor to put other things, even there isn't any empty floor.I think... these birds just like people who wait in line to die.
My roles always stop walking and just stand, I found that the floor is full of birds' bodies and don't have any empty floor ,my role don't have place to put things which are being carried,so they stop working.
But, except those problems, I have to say that it is a good game:)
The bug I experience is that i can not build inbetween the trees with the meatrack or the hamock, yesterday it worked sometimes but most of the times it won't let me build them. I even tried building the rafts around them or switching building levels. This bug unfortunately makes the not very playable due to the fact the people die of lack of sleep.
(In the screenshot the trees are shown where I would like to build)
The guys just stop with something in their hand and do nothing else. There is empty space for them to leave things. There are also empty stocks if they want to use them. There is also bed available if they want to lie down. There are tasks to do if they want to work. But they just stand waiting to die, holding something in their hand. I was with 3 survivors when this happened. I should have been there by the 100th day.
*** EDIT :
So, I just realize that this is do to some resources that remain invisible over the floor. All these 24 feathers they are actually occupying places here and there. I know this, because when I asked to build a 2nd hammock, the guy went to an "empty" slot to take the material. Then it's hard to manage our space if we can't see the things that are filling it.
In the image below you see that there is at least 2 "empty" spaces or 4 if you count the spaces the girls are standing on.
Thanks for your feedbacks!
We did fix a bug that piles of flax disappear, though.
Unfortunately, the same things happen on feathers. We'ill fix it.
And there is an approach to command survivors to throw away whatever they hold ---- press F9 and select the survivor.
In addition, it seems weird that I remembered to see some suggestions in your post, since busy then and did not leave a reply. But the suggestions just disappear!
So, with the hability to throw things on water, I've stabilized with 3 survivors in a 18 horizontal rafts / 4 stairs building. And I can say I could survive forever with this config:
2 rain collectors (in different stairs to make access easier) and no water tank (as it needs to be beside the collector);
2 fishing rod (just in case 1 is destroyed, only 1 would be enough);
2 camp fire (needed);
1 workbench (rarely used);
1 meat rack (very useful);
2 hammocks (needed);
2 slots to plant trees;
1 to plant flax; and
a lot of storage ooxes and empty spaces to keep the more than 70 feathers.
I've build some boxes at the corner hoping they to lay feathers in, to let the sharks take it. I've got rid of around 20, but it's a painful process. It would be nice to just have a button to empty the box throwing things on the sea, maybe like the F9 command.
But my main question is:
Through all this I've got the 5 bones, letting survivors die and reproduce. I've then made the bow and the arrow at the workbench, hoping this would help me to expand, making the defense task easier. But nope. These objects just disapear and are not used, neither for sharks, nor for the birds. So what are the bow and arrow for? Are you still implementing it? Or there is any special way to use them?
Amazing experiment!
Sorry for not used to this discussion board, missed last page of this post. !!-_-
We found that there were still tons of bugs about the storage boxes, which had not been coverd by our test. We will fix it soon.
As you mentioned, feathers can not be put into the storage box, that's a bug, obviously.
A throw-away button had been added into game in dev-version. You can throw anything away into sea via this command.
Bows and arrows are useless in ver. 0.3.7 and earlier. But weapons like these two will become an important role in the next update.
Hi,
In the new update I really like it how you can see what's stored in the storage, but it seems like the people only want to put 1 specific thing inside the storage (like just oranges or just fish) and once they decide to put that just 1 thing in the storage they don't want to put anything else in that storage even if the storage is empty. I had like oranges piled up on the rafts, even with empty storage and birds would come eat it (--;) It would be nice if I could store other things as well and more than 1 thing too (^^)
Thank you!
Can't repair broken walls,
Raw fish left outside, they just don't want to cook it (I have all the materials, and they had finished all their appointed jobs)
Suggestion : There are too many seeds, the survivors rarely eat the crops, too.
What's the arrow for ? We can't target the birds that's flying or sharks.
They do use the spears when the sharks attacks, but they don't use the 5 bows ? 20+ arrows ? they have
Thanks for your feedbacks!
Broken walls can't be repaired in the current version. We just missed to add this feature.
To make kebabs or fishsoup? That sounds weird.
I agree with you.Seeds are out of controls.One seagull should sow limited seeds, I think.
It's implicit that arrows should be put into weapon racks and near the water. Then survivors equiped with bows will get the arrows and shoot sharks which are marked. And sorry for this, we didn't refine this feature so we did not mention this too much in the latest devlog.
Here is a list of what I found that is buggy
Overall:
-Raft ripples like the sea
-when the raft under items is destroyed they usually stay floating there, on occasion they fall into the sea
-Big storage item, I’ve only ever seen it hold 3 stacks of 10, never 4
-Eat lemons or seaweed when they have kebabs
-Numbers don’t work to switch floors
-When fish soup is cued the people will not cook
-Cannot destroy camp fire
Peace:
-After building second floor couldn’t minimize game(not sure if this happens in other modes)
-Can’t punch seagulls.
-Seagulls disappear into the depths…
-Left for 5 mins, 5x9 raft, 30 kebabs, nothing cued and no babies…
Easy:
-Again, no babies
-No sharks (not sure if this was on purpose)
Normal:
-SO MANY SHARKS
HARDCORE:
………I only lasted 10 mins because all 10 sharks that spawned attacked my raft at the same time.
Otherwise I really enjoy this game. Please keep up the good work :)
Time to time when I tell my people to cook kebabs they START to, but don't put the lemon in... They put it in and take it out and repeat it until I restart the game. Don't think this can be classified as a bug or glitch, but the cabinets only say they cost 1 wood to create. I don't know if this was intended, but you can only hold 10 things of each item. If i want to hold 40 lemons or kebabs i need 4 chests or4 cabinets to do so. Many things I am not allowed to destroy. It doesn't let me destroy cabinets, water filters, or chests. Also why can't fish be stored? I honestly don't mind letting the seagulls eat them when I killed a shark quite often now, and have 2 fish traps that I never have to collect because of killing sharks quite often, but still...
(Also also, this might be a stupid question, but how do I get a second floor??? I place down the ladder and I place down the supports, but it doesn't let me place the raft... I retried on a new save (since my wood bugged out, but it was day 50 so I didn't care. Oh yeah It says you have wood a large amounts you don't have. Like I had 2 when it said I had 50, so I made rafts and yeah...) and made sure it wasn't near some of my stuff. I placed the latter facing forwards, and had a spot on all sides, placed a support and... nothing... raft would not place down.
Thanks for your feedback! Sorry about the late reply, we have spent a lot effort on the next update.
Storage management is still in developent, we admit it needs alot more work to be fully functional. Crafting menu had been polished and will be add in the next update.
To build a second floor, you can check the Q&A page:
"
Q: How to build rafts above the ground floor?
A: First of all, you should build a stair. Then, you can press number 2 on the keyboard to focus on second floor, and placed a land blueprint near the stair.
"
link:https://itch.io/t/137273/faq
Others problems like can't destroy buildings sound like bugs, we'll try to fix them in following updates.
Its a cool game, reminds me of Minecraft skyblock map.
I ran out of fish for the fireplace but when i got more, the survivors didnt want to cook. Built another fireplace but the same happened again. I have 3 non working and one that works. Another thing happened were they would transport fish between the fireplaces for a while until they snapped pit of it.
Playing v0.4.2. Loved the game so far. However, I found several issue. I'll try list as many as I can recall:
Suggestion:
Hi!
I've definitely had some of the previously stated issues with food and water, but much of the time that is because only one of my survivors is having an issue. An indicator on the individual (even a read outline around their picture) would be really helpful for people trying to learn why they get the indication when they seem to have lots of food and water. (Using the Get Out Of Stuck button definitely got my starvation survivor to stop sleeping and go eat.)
I came specifically about a bug I found after I accidentally used the destroy button on my first floor stairs. (I was aiming for the thing behind it. I was horrified.) If there is a way to undo a command to destroy something, I would really love to know what it is. I was left and right clicking on it like crazy because that has occasionally removed orders to build things where I don't want them.
Any way, I got a visual overlay issue when the survivor broke my stairs and the floors above collapsed. I now have these weird yellow outlined stairs where I never had stairs to begin with. (The stairs where up and to the right a little. I never had stairs on the edge of the raft.) No matter what I do, I can't seem to figure out how to get rid of them. They even let me select them like they're an item, but not to delete them. I never had stairs there to begin with, and they weren't responding to the repair tool, so I'm assuming the issue isn't that. I assumed it was a bug about the point that they were visible on all floors and in all variations of view. They even show up on View Only Current Floor on Floor 2 when the yellow outlines appear to be on Floors 0 and 1.