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I wanted to make a game about sifting through a heap of really bad procedurally generated tools/weapons, hoping you'd stumble upon a good one. Maybe you start with a good one but it breaks, or you're prompted to 'try for a better one'. Anyway, then it's revealed that there are a limited number of random tools/weapons and you'd better settle on one! And then you'd have to beat the game with this really awful thing, burdened with all its drawbacks.

I'm not making that anymore, so if anyone for some reason wants to use that one, go ahead, haha