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The speed concern you're having isn't related to a bug. The reason the object's position is able to keep up with the cursor's sudden position changes reliably is due to a tied-in increase in movement speed. Otherwise it would likely appear as if the object is following the mouse & playing catch up vs being dragged by the cursor. Keep in mind that this plugin is actually emulating standard drag & drop. It's not unlocking a built-in capability. That fact is why it can do so much more like manage location by tile and snap into place & even work with events & other objects without issues. Pausing autonomous movement during drags should be easy enough to incorporate I believe. I'll look into that. There is no way to have it continue stepping without the movement speed being affected though for the reason I mentioned above. At best I can have it disable stepping when being dragged to avoid the speed-up effect being seen.