Hi, Thanks for the feedback
About the jumps sometimes disabling - Yeah I couldn't really work out what the best course of action to do with the jumps. with the objects being very rotational, It semed sometimes the the trigger wasn't performance-wise the best.
Cat getting stuck everywhere - I definately did rush the sizing of objects, without having much testing on how easy it was to naviage.
having to wait for portal to close on getting permenately stuck - Defiantely something I should've considered that would need to be something.
Things randomly placed - I planned to have lots of varied rooms that could've been accessible, however due to the time constraints, I could only get about 6 working appropriately
Pixel art - Yeah I made all the artwork for the game