This happens to me on Oestrogen
<3
Really challenging yet fun
I found the rooster (cannon?) gun really funny to use really kept me amused
did take me a while to realise what the "egg" was
I kept messing up when I looked away from a wave too long, but I feel that the enemies should probably have had a sound effect too? would have made the game feel a bit more fairer in challenge, especially later on when I need to break my gaze towards many different wave spawnpoints, each with no sound, while trying to reel in the egg also no sound.
the controls are very fluid and I appredciate the ability to watch the chickens fall off and roll.
I really liked what you did with the theme
Very fascinating use of voxelart, although it was a bit hard to recognize what some things were under your lighting. Is there specialized software for voxelart?
Props to your friend's violining.
Had a couple of vague bugs but nothing that ruined my experience.
fuck you "Rubber Band" is great Bowie
I liked the grainy-esque filter you put on everything. I'm curious about that.
I hope you are proud of this game, It was very fun to play.
Thanks for the feedback. The concept creator suggested making the fall mechanic return to previous levels, but I can see why that'd be overly annoying for specific parts. I would've added more to the devlog section, however I was strained for time as I was trying a lot of new features I never managed to do before, so I didn't find the time to properly document the features in an interesting style.
Hi, Thanks for the feedback
About the jumps sometimes disabling - Yeah I couldn't really work out what the best course of action to do with the jumps. with the objects being very rotational, It semed sometimes the the trigger wasn't performance-wise the best.
Cat getting stuck everywhere - I definately did rush the sizing of objects, without having much testing on how easy it was to naviage.
having to wait for portal to close on getting permenately stuck - Defiantely something I should've considered that would need to be something.
Things randomly placed - I planned to have lots of varied rooms that could've been accessible, however due to the time constraints, I could only get about 6 working appropriately
Pixel art - Yeah I made all the artwork for the game