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Pretty much what @Frelude already said: Isometric isn't a good fit for a platformer, and because of that (and ledge that shouldn't stop you if you're in the air, but they did anyway) every jump was hard, even the easier ones. I also struggled with grasping the directional controls.

Other than that, this is a good take on the theme, and the game was (excluding all the struggle i had) pretty fun!!

PS. Simon may be a dick now, but in the end it's just a misunderstood guy.  Try to show him some love, and know him a bit, and i'm sure it'll open up... Eventually :P

(1 edit) (+1)

Thank you for the feedback! I understand the struggle of the jumping mechanic, my main intention was not to have it that difficult, but my knowledge limitations forced me to compromise some aspects of the movement mechanic.

Also, Simon.... Is... Like... Umm.... Not a nice guy.