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(1 edit) (+2)

Choo Choo, here it comes the feedback train (make space because this will be A LOT of feedback):

  • The art was really cool, simple but effective
  • ...But if they were vector art, i think they'd looked a bit nicer
  • Very Geometric
  • The subtle animation when it moves is really cool!!
  • The tutorial text font is really cool!! 
  • The game never tells you you can use Arrows To Move
  • Moving feels amazing
  • Jumps feels cool too, but it lacks Koyote Jump and Jump Buffer :P
  • No Attack Cooldown!! Triangles goes woosh in one milliseconds because of that
  • Can't look and attack left (make it really hard with some enemies)
  • Also, what's the point of attacking if i can just dodge them??
  • Not enough Feedback for when you take damage
  • No SFX. Too Bad :/
  • Triangle In The Tutorial Freaks Out After You Kill Him
  • Ohhh, narration!! Really Cool!!
  • Also the clay effect you use in the cutscenes is really cool!!
  • You can play, die and go to the next level while the cutscene is playing :P
  • Also, like AniiSama says, no checkpoint when you reach a cutscene (if you die you have to watch it again, and belive me i dided A LOT Trying to figure it out why i was brought back to the tutorial in the middle of a cutscenes)
  • Bugged Platform Texture In Level 2
  • Enemies Freak Out In Lava
  • You can push grandpa around (Yes, even in lava. I'm a monster T.T)
  • Pentagones projectles push you with too much force :P
  • ...Also, they can push you OOB, making you fall to infinity and softlock the game :/
  • You can land on triangles, and won't be able to jump until either you slide off or die
  • Wait, grandpa , are you alive?? But i pushed into lava... What material are you made of exactly?? Well, glad that you're OK. No hard feelings, right?? (Ok, i had to include this funny bit into the feedback xD)
  • Oh, the boss, i have a lot to talk about about him... First of all, you can just avoid him, and completing the game
  • Second of all, no boss health bar and no feedback on how much it has left
  • No feedback if the boss is taking damage or not
  • No feedback when is going to shot (this is also valid for the pentagon, forgot to tell you :P)
  • If the boss shoots you and you're close to him, you can clip into it
  • ...And lastly, why now is he invisible?? :3
  • Also, the game is pretty short (but for a game jam, it's the right amount :P)
  • The game is really fun, and feels really polished...
  • ...But it lacks some quality of life improvement that would make it into a great game
  • Also for your first game jam, this is REALLY GOOD!! Good Job!! Keep It Up!!
(+1)

Ok buddy, you really made my day, Thaaaaaaaaaaannnnnnnnnnnnkkkkkkkssss alotttt, You criticize my game thats all i want because, you played the game actually and understand whats in it, i am the developer of the game, and a developer knows  what different faults his game has, but some of the faults that he cant find out, he know form the people who actually plays his game. You pointed alot of this and you write this much, you give your precious time to play my game, i love you bro, you are amazing, you know its my first jam and each line of yours, gives me motivation * 3000. to work on my skills.

This is my first game jam and 40 percent of the game is completed in last 6 hours before the end submission date.

The thing which are not added to the game such as sfx is because to the lack of time and the thing like moving left is not added because the lack of my skills, it lot like i dont want that not move to left.

All i want to say is extremely thanks for playing my game

Ye, i figured it was because of that!! Thank You for making this game!! It was fun, both to play and to give feedback to!! (^u^)