Really cool game :) I absolutely loved the art and the feel of the game :) I really had fun while playing it! Good job on finishing your first game :)
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TalesOfCabra's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.167 | 4.167 |
Creativity | #32 | 3.375 | 3.375 |
Gameplay | #34 | 2.917 | 2.917 |
Geometricness | #34 | 3.667 | 3.667 |
Overall | #37 | 3.104 | 3.104 |
Theme | #50 | 2.667 | 2.667 |
Music | #58 | 1.833 | 1.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
YouTube Channel
https://www.youtube.com/channel/UC4fvcORGGuUFwsGS-icuMKw
Epicness
Yes
Comments
Cool little game, Cant wait to see what else you make! I didn't find many faults with the game and the art style is brilliant. Good entry!
The graphics of this game are pretty neat, and the voiceovers are also a nice touch. Are the backgrounds during the cutscenes hand-painted or did you use some software to create the effect? Either way, looks pretty neat!
Gameplay-wise, I would have liked to see a little more uniqueness. The controls feel good and level design is okay, but there's just very little that seperates it from other platformers. I think it does what it tries to do pretty well, it's just not quite what I was looking for.
Thanks buddy for play my game, it means a lot,
the cut scenes are not hand painted, i just put a oil pain effect in photoshop on it.
I also thought that i would make somthing unique but then I thought it i my first time participating and a GameJam and the second game that i completed, so only did what i can, because i am new to programming and still? finds it hard to do it, Any advice so i can improve my programming skills?
I will try to improve my skills
But again i thank you a lot to give your precious time to play my game
wow, this is a beautiful color palette . how do you get this beautiful color and long background? is it with sprite shape ? this a very very nice. good you try also to record voices and tell a narrative. you have your unique style for graphics , very good.
Well done, that's impressive! I like the art style a lot. Also it's great that you made cut-scenes and even a boss fight. As some commentors below said, some sound would be great. Use bfxr (free), it's literally 10 minutes effort and adds so much to the overall feel. But again, well done.
This is pretty impressive for your first game jam. I thought the graphics were cute and charming. Also I liked the story and the narration. It was pretty creative. But now to address the elephant in the room. There are no music and sound effects which are very important for atmosphere and mood. Without it, it just kind of feels empty. The gameplay was also nice, but it was missing a few major aspects such as not being able attack from behind the character, and the fact there is no reason to kill the enemies (including the boss) because I found it much easier to just avoid them. In the end, you should be proud of your first jam game, it's definitely better than my first one, so Great Job :D
Thanks alott buddy for your comment Thanks * 3000, The reason that the character cant attack from left is a lack of my skills, i will try my best to improve my skilled, sound effects were not added because the lack of time, because i completed 40 percent of work on the last six hours including the boss fight. But thanks a lot buddy for giving your precious time.
The game is good. But I do not know what this is related to, but I have problems with the perception of the game minimalistic art is combined with very detailed objects, for example, a large white flower. The game requires polishing, the effects are really needed, both visual and sound. Music or nature sounds in the background are also required. The impact animation is too fast. But these are just small things, understanding them will come in the future, after creating 5-6 completed projects. These are all games that I didn't like, and in many ways everything is done with soul and love, keep it up!
Haha, it was a fun game, I liked the controls and the cutscenes, the cutscenes were fantastic! The background was really pretty along with the graphics. Notes:
- The enemy at the beginning glitches out instead of dying/disappearing and you still take damage if you bump into him at that state.
- The purple enemies can't be killed (I think, if they can, then I didn't realize it, no feedback given when I hit them).
- The sound during the cutscenes cuts off a bit too early, before finishing the last word, it also cuts off abruptly instead of fade out, which might not sound very good.
- Needs some more work on the animations (Player hit, enemy hit, player death, etc...)
- I liked the bouncy spike animation!
Good game overall, good job!
Thanks alot for your feedback buddy it means alot,
1. The first enemy at the beginning, oh yeh i need to fix that.
2. Yes due to the dead line i didnt add heath system to the purple enemy. so they cant be killed.
3. Yeh those need to be fixed
4. Yep bro i will work on my animations skills and try to improve that, i dont know why but animation scares me.
5. Thnaks alottt buddy.
Marxy 37 wrote a pretty exhaustive feedback ! But I can add some minor points :
- if you go to the left when starting the game you're stuck.
- I have a 16/10 monitor, and I see the game on top/bottom off cutscenes.
It's really impressive for a first game. I like the aesthetics and the narration. There is some adjustment to get more challenge perhaps. Add some text during cutscene to help understand what's going on.
And you MUST add at least one Music and one sound for each action the player does. I usually use freesound/opengameart for sfx, and incompetech for music, this can be done in 1h.
But once again, really good start, great job, keep it up !
Choo Choo, here it comes the feedback train (make space because this will be A LOT of feedback):
- The art was really cool, simple but effective
- ...But if they were vector art, i think they'd looked a bit nicer
- Very Geometric
- The subtle animation when it moves is really cool!!
- The tutorial text font is really cool!!
- The game never tells you you can use Arrows To Move
- Moving feels amazing
- Jumps feels cool too, but it lacks Koyote Jump and Jump Buffer :P
- No Attack Cooldown!! Triangles goes woosh in one milliseconds because of that
- Can't look and attack left (make it really hard with some enemies)
- Also, what's the point of attacking if i can just dodge them??
- Not enough Feedback for when you take damage
- No SFX. Too Bad :/
- Triangle In The Tutorial Freaks Out After You Kill Him
- Ohhh, narration!! Really Cool!!
- Also the clay effect you use in the cutscenes is really cool!!
- You can play, die and go to the next level while the cutscene is playing :P
- Also, like AniiSama says, no checkpoint when you reach a cutscene (if you die you have to watch it again, and belive me i dided A LOT Trying to figure it out why i was brought back to the tutorial in the middle of a cutscenes)
- Bugged Platform Texture In Level 2
- Enemies Freak Out In Lava
- You can push grandpa around (Yes, even in lava. I'm a monster T.T)
- Pentagones projectles push you with too much force :P
- ...Also, they can push you OOB, making you fall to infinity and softlock the game :/
- You can land on triangles, and won't be able to jump until either you slide off or die
- Wait, grandpa , are you alive?? But i pushed into lava... What material are you made of exactly?? Well, glad that you're OK. No hard feelings, right?? (Ok, i had to include this funny bit into the feedback xD)
- Oh, the boss, i have a lot to talk about about him... First of all, you can just avoid him, and completing the game
- Second of all, no boss health bar and no feedback on how much it has left
- No feedback if the boss is taking damage or not
- No feedback when is going to shot (this is also valid for the pentagon, forgot to tell you :P)
- If the boss shoots you and you're close to him, you can clip into it
- ...And lastly, why now is he invisible?? :3
- Also, the game is pretty short (but for a game jam, it's the right amount :P)
- The game is really fun, and feels really polished...
- ...But it lacks some quality of life improvement that would make it into a great game
- Also for your first game jam, this is REALLY GOOD!! Good Job!! Keep It Up!!
Ok buddy, you really made my day, Thaaaaaaaaaaannnnnnnnnnnnkkkkkkkssss alotttt, You criticize my game thats all i want because, you played the game actually and understand whats in it, i am the developer of the game, and a developer knows what different faults his game has, but some of the faults that he cant find out, he know form the people who actually plays his game. You pointed alot of this and you write this much, you give your precious time to play my game, i love you bro, you are amazing, you know its my first jam and each line of yours, gives me motivation * 3000. to work on my skills.
This is my first game jam and 40 percent of the game is completed in last 6 hours before the end submission date.
The thing which are not added to the game such as sfx is because to the lack of time and the thing like moving left is not added because the lack of my skills, it lot like i dont want that not move to left.
All i want to say is extremely thanks for playing my game
Nice game! I died after reaching the first cutscene and had to start from the beginning again, I don't know if this was intentional or not but its usually a good idea to put a checkpoint after somebody watches a cutscene because dying and having to watch it again is usually a little annoying, I would also recommend adding knockback when you hit the enemies because it would make your hits feel a little more powerful as well as give you indication that you actually hit the enemy,
other than that I liked the game, the art was super cool, and I like the painting style you went for with the cutscenes, having a story and dialogue was also a good touch that you don't see with many jam games.
nice work.
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