Definitely one of the more interesting entries, with a unique storyline.
I liked the monochrome-with-limited-colour art style- normally I like colours everywhere but it fits the themes of this game really well. The transformation sequence bears calling out- it is very nice and a great use of colour. The battle mechanics also fit the tone and themes well.
There are a few minor issues I had with the gameplay. The battles are really cool at first but do start to get tedious toward the end. More variety might have helped here. I also didn't realize there were more screens at first- it's not clear that the hallway leads to other places.
I thought joking about the keycard was a weird shift in tone, but other than that the writing was solid. It's short and a bit minimalist, but neither of those are a bad thing.
I wasn't a huge fan of the ending- I felt like the game was set up as satire and then backed out of the point it was trying to make at the last minute- but it works well enough and I'm probably reading too much into things at this point.
I'm kind of on the fence about the theme implementation. It kind of makes sense, but also feels like a bunch of words are just thrown in without context and maybe used incorrectly to seem relevant. I'm not an expert on the subject, though, so I'm not going to judge too harshly here.