Hey I gave this a shot! I really loved the concept and the overall art direction nails the vibe.
Positives: The camera concept works great, especially once you can place the cameras, and it works really well with the object stuff. The feel of the workplace film set is great too, and I really really liked the shaky-cam intro sequence.
Negatives:
- There's something going on with the free roam in mission select mode that was giving me motion sickness, something to do with the refresh rate update or the motion blur or something but it was legit making me nausous
- the fighting doesn't feel crunchy or good to hit, felt kinda stiff, enemies don't really 'react' to getting hit super well either, just feels like you're chipping away at them (unless you hit them with an object which does feel good)
- It didn't have sound for ages until it hit the real main menu, so I thought something was wrong
- I alt-tabbed out to check something and when I came back it had lost gamepad input and I couldn't get it back
It's super interesting for a student project! Great job!