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Wow you guys drew all those characters yourselves? That is really cool. I'm super impressed with all the neat little characters and their fun personalities! It's interesting to basically take on the role as a healer which turns the game more into something like a tower defense game it feels like and it works really well with the theme. All the different healing moves felt cool and useful in their own ways, though I will say it's really tough to keep track of which moves you have, where your character is, and  where the character is that you need to heal. Most of the time I  just stare at the bottom right corner and use long distance spells, but that doesn't work well all the time and sometimes you just need to get in with close quarters healing which is where I get all scrambled up (in a way, that's a great addition to the gameplay for that very reason.) 


Music and sound effects were great, and like I mentioned the characters talking was a really nice touch. I'm always a sucker for a well designed tutorial in a jam game so well done! Far too often people spend all this time making a game and then don't bother to teach anyone how to play it, so you score a lot of design points from me. As far as feedback goes, a couple things I noticed were that the super well done art for the characters clashes a bit on  the  retro style background and healthbars.  Also the game is brutally difficult...I didn't even get close to beating the boss lol. But overall, excellent work!

oh my god, such kind words, I'm tearing up here!


seriously though, I really appreciate the feedback. All the characters were drawn by Alen, he's an amazing artist. And the reason the great art clashes with the health bars and low res grass tiles are because I made those bits, and I'm a terrible artist, but he was too busy with the characters, end screen and menu art.

Anyway seriously, thank you so much, you've made my day