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(+1)

Pretty fun puzzle game. Mechanics are interesting and the levels are well designed. Can definitely do with some more polish though, and I did notice a few technical issues such as:

  • You have to stand further away than it feels like you should need to in order to throw Peri up onto ledges
  • You can run straight through these push blocks
  • You can clip through thin walls by switching characters while too close to them

Thanks for the feedback!
I'm still tweaking the throw mechanics. GB Studio locks movement of non-player sprites to a grid, but player walking is flexible, so it can be a bit disjointed and that throw spacing is a byproduct. Hopefully I'll figure something out.
As for the push block issue, I can't figure out a clean way, aside from lots of bruteforce coding, to get collisions on a block in GB studio. If anyone has used GB studio and has a work around, I am all ears.
The clipping issue is completely news to me! I'll try to fix that (but it's also kinda cool).