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Man, i really would like to know how did you implement the destructable terrain. Is it smartShape2d?

No I am just using Godot Polygon2d Nodes + the Godot Geometry class tied together with my own code :) 

I made 2 scripts for fracturing polygons and I am currently in the process of adding the cutting of polygons (like you see it in Nomads Sky) to those scripts. The scripts are available on itch and github :D 

I hope that helps ;)

Man, consider yourself virtually hugged.

Thanks;)

My polygon 2d fracture tool received the cutting update and should now be capable of doing what you see in Nomads Sky (and more) :) In the next weeks, I will start using the fracture tool in Nomads Sky so you can see it in action!