Hey man, just an update. Special characters on the path are messing with the imports. Just on a whim i changed the path of all my assets to my home folder and they all work now without root access. Can`t really tell why elevation fixed this but, well...
Pawn Games
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For some strange reason, when i export files on blender i can't import them on pixel over unless i'm using elevation. Suspect that maybe there`s a path problem when you save those files with any path that's not on the main filesystem.
Log excerpt:
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Unrecognised output string "crc" in mapping:
030000006c2500006d00000011010000,Huion Tablet Pad,a:b0,b:b1,leftx:a0,lefty:a1,crc:e5eb,platform:Linux
at: parse_mapping (main/input_default.cpp:1182) - Condition "output_button == JOY_INVALID_OPTION && output_axis == JOY_INVALID_OPTION" is true. Continuing.
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
https://pawn-games.itch.io/gamepad-tester
A simple tool for gamepad testing and event visualization.
https://pawn-games.itch.io/minesweeper
I downloaded Libresprite for a test and made a mission of mine to make atl least one "pixel art" game. Not the most beautiful thing in the world but it's something :).
It's minesweeper, pure and simple.
Perhaps if you want we could consider a partnership with a new project porting this one to 3d. People got really annoyed by the isometric perspective. I learned a lot on this project, but mainly that chess players have heavy bias on what they expect a chess game to be. Some reddit users almost tore me apart when i asked for their thoughts.
Yeah, i will try to come up with something for the MTs mechanic that distances a little from Mario Kart, i think it may be what the game needs to be more balanced.
The routes are a simple coin toss, the AI chooses from one of the paths at the beginning of each lap, i tried to make each path the same lenght (just eyeballing). I think maybe i could experiment with more items on one path and more zyppers on another to see how it goes. I figured out how to make the AI jump and had a track that already did that but the track itself did not grew on me. I am planning kind of an over the top track (maybe at a Space Station) that has maybe one or two jumps :D.
I already noticed the bomb problem and had some ideas to fix it but did not implement it yet. I thought mainly about creating an animation or visible delay for it so that the driver behind had some time to react, what do you think?
Thanks a lot for the Feedback! I am really still figuring out the environment settings, but it is a very good idea to create graphic presets and i am adding it to my list right now :).
I am curious about the mini turbo that you spoke of. You mean like the drifting in Mario Kart, right?
The players parts i think it's doable, but first i have to optimize the AI to avoid more lagging.
For inspiration i played some mario kart (64 and gamecube) and Diddy Kong racing (those three are my favorites of them all). Still sometimes i play them to try and get that pleasant driving feeling.
Again, i am really thankfull for the feedback.
So, this is embarassing... I have a number of parameters per track so that i can debug (in this case the final race screen) and left the laps in this race with value of zero. The other track in the version you have should work fine, but anyway i am uploading a new one that i improved since yesterday (including joypad support, some new sfx and a little bit of bug fixing).