On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This seems to be part of a much bigger universe storywise, so a couple of references went over my head. Overall though I think I got the gist of the in-game story. The 3 magic abilities were pretty fun to use, and I used them a lot. I didn't use the sword much because I couldn't tell where and when I was being hit. I think if there was a way to read an attack and dodge/block the sword would be really useful. 

I always dig it when a game combines different genres and I think I count 3 here. The map reminds me a lot of halo and the sprites doom.

Thanks for playing!

It's a bit of a crisis crossover, tying together Shattered (my MGGJ1 game) and In The Middle Of The Night (my MGGJ2 game) with some other things thrown in for good measure. For now I'm leaving it ambiguously canon because I'm not 100% sure if I want to go that route.

Sword is definitely underpowered and lame. I'm not planning on adding blocking for various reasons, but I'm going to speed up the sword, tweak the reach/hitbox, and possibly increase the damage. Shattered 2 will also add progression so early on you won't have the super powerful magic.

Halo was definitely a huge influence, not surprising as it's one of the few games I still regularly play. The sprites are actually from Freedoom, which was created as a direct replacement for Doom. To be honest I didn't like going this route but it was a necessary evil to save time.