Actually yes, not much changes expect a brand new mechanic.
Alien Kat
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Hello, This is Alien Kat.
This game is called The Priestess. You're tasked with cleansing a cursed Mansion and free all the trapped souls. Combat just relies on a knife and trap items you can set up.
I released a playtest demo to get some feedback. So I would appreciate it if y'all could check it out thanks!
Normally I prefer to work solo but I'd like to spend more time practicing my 3D skills. I've been modeling for close to a year and doing complex animations for a couple of months. I did most/all of the modeling and animations for my last two games. You can message me on here or discord Pekora's Right Carrot Braid#5278.
Thanks!
Can't really say much about the story because it's too short, but I really like the dreamy atmosphere (I can easily fall asleep to the music or leave it on loop for hours). The only issue I had was with the puzzle, the pieces were hard to see and hurt my eyes the color of the puzzle pieces was too similar to the background. I think having more contrast or an outline would easily fix that. Overall the game feels comfy.
Thanks for playing and the in-depth review!
There were several mechanics that are planned but couldn't get in on time (checkpoints and a health regen for example). As for the map I'm still working out what type of setting I'd like so I put something quickly together using unity assets and my own, that's probably why some things looked more detailed than others. The actual game will have a much more uniform style. I'll be honest I didn't spend as much time as I wanted on the enemies or general flow of the game. The boss, dialogue, cutscenes, and menu were implemented several hours before the deadline. My main goal with this prototype was to create a combat system, so it's very reassuring to hear you were impressed by it!
This seems to be part of a much bigger universe storywise, so a couple of references went over my head. Overall though I think I got the gist of the in-game story. The 3 magic abilities were pretty fun to use, and I used them a lot. I didn't use the sword much because I couldn't tell where and when I was being hit. I think if there was a way to read an attack and dodge/block the sword would be really useful.
I always dig it when a game combines different genres and I think I count 3 here. The map reminds me a lot of halo and the sprites doom.
Gameplay feels solid and I love the aesthetic. It really does feel like a nes era game. The only thing I can point out is that the transformation time feels a bit too long, decreasing the time or extending the animation I think would give it a better feel. It feels awkward when her transformation animation seems finished, but she's still locked in the sprite.
Thanks for checking the game out.
Yeah, there were several planned mechanics that I wanted to put in such as checkpoints and a heal on hit but I never got to it. A lot of the mechanics were unfinished too, such as the boss fight( The boss fight actually doesn't end). Basically, I handed in whatever I had. This was me testing the waters, so I'm treating this as a prototype for now and hoping for feedback.
Simple but really cute, aiming is a bit tricky but this feels like the controls are geared towards mobile or gamepad so that's not really an issue. The only thing I really didn't like was that the camera was fixed, I ended up running out of frame a lot. Overall it feels possible you can turn this into something, considering the art and style are already there.
This is also a very pretty game too. The city looks great and I think I spent more time exploring than doing missions lol ( after a half hour of playing I haven't started the second battle yet. I flew away to explore and find more orbs). The only issue I had was it felt like I was fighting for control of the camera when I'm on the ground and somehow I got the camera stuck in the portal room while the character was outside.
Overall gave me Spiderman vibes, and I love Spiderman.