So, this one was a lot more of a prototype than I expected. It's pretty rough overall, and at least on my browser and system had serious sound issues with clicks, pops, and lag.
Getting some serious sapphic vibes from the key art. I'm cool with that.
There's a really long delay between when you die and when you respawn, but it's still possible to get spawnkilled. Temporary invincibility on spawn and a much shorter delay would work better.
I have no idea what the indicators in the left mean. I think they have something to do with the enemies spawning, but it's not clear what.
I found it really hard to dodge well but this might just be because I suck at bullet hells. That being said, the player hitbox felt a bit large compared to others I've played. Other than that, it plays well enough.
The biggest issue with the gameplay, though, is that switching characters is central to it but doesn't seem to be very useful. They have different attacks, but as far as I can tell, that's it, and they don't seem to really be better for one situation or another compared to each other. I'd really like to see some more differentiation here.
I'm a bit divided on the portraits being shown ingame. I love the art itself, and I love that it changes as you lose lives, but the placement is pretty awkward and the purpose isn't clear; it feels like it's just there to show it off. But it is really nice...
Bottom line, the art is really nice and the gameplay has potential but needs some work.