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Well i learned after the Jam that it is actually a Problem of the Engine it self that the sound can get all glitchy in the html5 Version.

so hewre is a funfact it was actualy planned to have visuel novel parts but the story script wasnt finished. The logic and all is there to be a Visual Novel player but without a story it was no use.

Since we had an a and b side of a track the idea arised use aa switch mechanic between two characters ^^ and the pictures on the right were indeed basically used to show them off. Our artist did a realy great work but mostly for the now cut VN part. so we reused the Art as a Health indicator ^^

I saw one or two other games with the same issue so I was kind of thinking along those lines as well.

Looking at the character art, that actually makes a lot of sense. Kinda too bad that didn't pan out, I would have loved to see VN sections, but I think we all had to cut stuff to make the deadline.