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(1 edit)

i get what you were trying to do with storytelling, it's a great idea, but the excecution is kinda lacking, my feedback would be:

-make the connection between story and playing clearer

-throwing torches is a good idea but isn't exploited that much (which is even more obvious because of the low number of levels), perhaps make it a less punitive, and add events for throwing it (some sort of rope that'd ignite with it or something like that)

also the music/sfx and player animations are nice, gg's on that