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even worse, it's x64 only!

alas, itch doesn't have a way to mark that and godot doesn't support exporting to ARM yet, but keep an eye on this issue

 Oh, looks like it's resolved now :)
(+1)

oh wow, nice.  no idea how i'm supposed to flag this on itch, but,

Well, when I uploaded several versions for Android, I literally wrote this in the names of the files.

Perhaps you could collect it all in one archive, different versions for different architectures and write instructions. There may be a more correct way, but I don't know anything about it.