If someone can come up with a way to transfer all the animations in an acceptable form from Flash to Godot, I will continue development :D
But for now, this project has been shelved.DearFox
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I like the picture and graphics, the levels, although small, are atmospheric.
The only thing: parkour can sometimes be annoying, especially in places where you need to look for a special place to jump (after all, in another place you are literally 1 millimeter away from reaching), and in the room with mushrooms, part of the jumps is not that difficult, rather, you jump and something interferes with you, causing you to fall.
I'd really like to play a larger game like this. Perhaps with more emphasis on puzzles than parkour. Perhaps a whole story about Callisto and Oreon telling about their team and adventures? Maybe they do not lead the most honest life, resorting to theft, but just to survive? Who knows...
Anyway it was a nice 15-20 minutes, thank you :)
How exactly does this manifest itself? Are you just not seeing anything when the download is complete?
If you tried to run the game not through a PC, then yes, it’s just not designed to be played on a phone at the moment or something like that.
Specified in the description: Creative Commons Attribution v4.0 International
The author of the game, or rather in his FA account, has the original game version 4.4.11: https://www.furaffinity.net/user/impact
A very good game, but it would be nice to have the possibility of multilingualism.
At the moment I'm doing a little translation using mods, but this only applies to the Windows version. So, I would like to be able to translate the game into other languages "officially", for example, by editing some external file or creating a duplicate of it with the key of a new language.
^^
I would also like to help you with animations.
Yes, I'm not a professional, but I like to animate. I have animated in programs such as: Spine pro, dragon bones , flash and Unity (tried)
I noticed that the characters are made up of "pieces", but they are usually static and only change emotions.
Perhaps I could help you with creating just "live" simple animations for them or something like that?
Just to make the characters on the screen feel a little more alive during the dialogues. :з