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As someone who made their first puzzle game semi-successfully, I can say that I really, really enjoyed the concept here. The design is just elegant, what can I say?

I would make it more clear how the "combined force" push works when breaking more complex shapes apart. It's something I can see players missing but being able to ignore in the simpler application of it in the final level (which would become frustrating should you make more levels which depend on the mechanic, for example).

Yeah, simple shapes, sound design, and mechanics, but nice and very modular depth (my brain couldn't help but smile when I saw that I had to trap myself in that U-shaped one to get past it). I would play more of this - shoot it my way if you want some more feedback on future levels!

Thank you for your thoughtful comments Roey! This was my first puzzle game and I am pleased to hear you enjoyed it. The level with the U-shaped object is the best level so far I think and I hope to implement more challenges like that. 

The thing that happens in the final puzzle is something where I am still deciding if I want it to be a feature or a bug, but I totally agree that if I keep it in it should be led up to in a way that explains how it works!

Reading your comments brought a smile to my face and I would love to send the future update your way for feedback. :) I look forward to playing your game. All the best!