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Help Me Lift This's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 3.667 | 3.667 |
Overall | #8 | 3.167 | 3.167 |
Overall | #11 | 2.800 | 2.800 |
User Interface (UI/UX) | #13 | 2.167 | 2.167 |
Audio | #13 | 2.333 | 2.333 |
Visuals(Graphics) | #14 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://hlywa.itch.io/help-me-lift-this/devlog/236772/new-puzzles
Developer Feedback Questions
Puzzles
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Comments
Good concept for a first puzzle, I think it's amazing. Obviously a bit rough on the edges. 80% of puzzle games are the levels, obviously. Work on having the right amount of levels to teach new mechanics, work on clearer tutorials/text, make sure the difficulty is ramping up nicely and you're nearly there. Visuals and audio are very simple, I would try improving those, but only when you have the previous things there. Good work
Great game solid gameplay... Well done...
Thank you Joel!
As someone who made their first puzzle game semi-successfully, I can say that I really, really enjoyed the concept here. The design is just elegant, what can I say?
I would make it more clear how the "combined force" push works when breaking more complex shapes apart. It's something I can see players missing but being able to ignore in the simpler application of it in the final level (which would become frustrating should you make more levels which depend on the mechanic, for example).
Yeah, simple shapes, sound design, and mechanics, but nice and very modular depth (my brain couldn't help but smile when I saw that I had to trap myself in that U-shaped one to get past it). I would play more of this - shoot it my way if you want some more feedback on future levels!
Thank you for your thoughtful comments Roey! This was my first puzzle game and I am pleased to hear you enjoyed it. The level with the U-shaped object is the best level so far I think and I hope to implement more challenges like that.
The thing that happens in the final puzzle is something where I am still deciding if I want it to be a feature or a bug, but I totally agree that if I keep it in it should be led up to in a way that explains how it works!
Reading your comments brought a smile to my face and I would love to send the future update your way for feedback. :) I look forward to playing your game. All the best!
I'm really bad at puzzles but this one was good!
As Synzorasize said, I think it's good overall :) it requires some thinking but after two levels you get kind of addicted! If I may suggest, I think the game would benefit of a song as a soundtrack, I would add a simple screen at the beginning explaining the mechanic too.
(For dumb people like me who tried to lift the red pieces first just to notice they were the point of arrival)
Hi Banya, thank you for giving me such thoughtful feedback! I totally agree that my game would benefit from a soundtrack, I'll have to add one next update. It's also probably a good idea to explain the objective more for people who haven't played a Sokoban game before. I can't wait to check out your game!
It is good overall, with no bugs or glitches. I also had to think before figuring out what to do so it's a good puzzle game.
Thank you Synzorasize! It's nice to hear that the puzzles weren't too simple. I look forward to checking out your game.
Thanks and you're welcome!