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Really love the vibe that the game puts off, kept reminding me of Undertale. I was also very impressed with the art, i.e. the hand-drawn chimney animation which really adds to the game feel. One thing I might consider is a range for the primary attack to enforce the player putting themselves in a bit more of risky positions as opposed to playing long range all of the time. Nonetheless, great submission!

I got some feedback from someone else as well that some of the bullet types should have the range changed to try and force the player to get closer- I completely agree and I feel like the green guys are kind of useless cause of the range haha. Thanks so much for the feedback!